产品宣传
用一条短视频,介绍你的产品。
先选一个值得展示的细节,说清一个卖点,再提供图片和准确文案。适合新品介绍、数字产品宣传和简短广告。
本站制作的数字产品宣传样片
Obsidian 产品演示
15 s · 16:9 · 1920 × 1080 · 含配乐- 制作输入
- 用文字描述一条有动感的 Obsidian 宣传片,没有上传产品图、应用截图或 Logo 文件。
- 成片内容
- 成片以紫色品牌图形、动画界面和短句,展示笔记与知识连接。
与应用演示页展示的是同一条 Obsidian 样片,适合参考数字产品宣传;不代表实物产品拍摄或客户背书。
带入可编辑的 15 秒需求模板,不是样片原始提示词。已有正文可在首页单步撤销恢复。
扩展参考:其他作者的作品
苹果发布会风格产品视频
参考作者:zero
外部风格参考,案例时长与画幅不会改变免费 15 秒选项或当前输出设置。参考提示词
为【你的产品或主题】制作一条产品发布视频。 用连续的发布会式镜头展开:字标进入图片网格,界面细节转为产品画面,再用形变连接到结尾行动引导。 仅使用已提供的素材和已确认的品牌信息,不添加未提供的功能、数字、价格或评价。 使用制作工具中当前选择的画幅与时长。
原站提示词
<inputs> Ask me for: a one-word brand name for the wordmark (a verb works best), 9 to 12 high-res photos, a royalty-free song around 120 BPM with a drop and a quiet breakdown (Mixkit, free for commercial use), and a free stock clip of a plain wall with moving plant shadows (Pexels). </inputs> <direction> An Apple-keynote launch film, 2D only, one continuous take. Every scene is made out of the previous one: nothing fades, blurs or cuts. Objects change shape instead: text rises out of a mask line, icons pop from zero on a spring, bars draw across, pages push, and a black shape floods the whole frame and contracts into the next scene. Warm off-white canvas, black UI, iOS 26 liquid glass over the photos. Archivo (wdth 125, weight 800) for the wordmark, Geist for UI. A cursor drives every change with real clicks, drags and long-presses. The camera zooms screen-studio style so each moment fills the square, and the cursor scales with it. Banned: crossfades, blur-ins, brightness "developing", 3D flips, particles, glows, holds longer than 1s, anything that looks like a template. </direction> <structure> 120 BPM, 54 beats, something happens on every beat. Open: the wordmark squeezes into its own period like an accordion, the dot grows into a black pill, a label rises inside it. Click: six iris blades close over the label and snap open onto a photo. The circle becomes a square, shrinks, the grid unfolds from behind it like a paper map (center, plus, corners), reflows into a bento, and a click zooms into one tile, landing exactly on the drop. Glass: a glass word pops in letter by letter, melts into a droplet that stretches into a glass toolbar. The adjust icon turns it into a slider. Dragging relights the photo from day to golden hour (two aligned shots), and the knob turns into a glass lens while held. It lifts into a glass orb, the next photo opens inside it as a circle, and the orb expands into a lock screen: glass clock digits, date, and a home bar that stretches into a glass music player. Stage: the lock screen pulls back into a phone (the bezel grows out of the screen edge). The Dynamic Island stretches like liquid, pinches off, flies over and grows into a Mac window that rolls up like a blind. Long-press the wallpaper, drag it onto a Safari tab, the page pushes in, drop it and it becomes the hero of a landing page. Scroll: the hero morphs into a framed print on a product card, with the mat and molding growing out of the photo's edge. Pick a frame color (it paints across) and a size, then the nav button flies down into "Order print". Order: one black shape keeps morphing: Ordered ✓ → Printing % → On its way (a van on a route) → Delivered ✓. Wall: the delivered circle floods the frame edge to edge, holds black for a beat, and contracts into the framed print hanging on the real wall footage. The same iris opens onto the print, closes again, the frame floods the screen and contracts into the pill → the dot → the letters spring back out, landing on the beat return. Last frame = first frame. </structure> <build> 1. One HTML file, square 1440x1440. Every style is computed from time inside an async seek(t): no CSS transitions, no timers, no state between frames. 2. Springs are closed-form step responses. A value with many targets is the sum of one spring per change, so it stays a pure function of time. 3. Liquid glass: each glass element holds its own clone of the scene behind it, filtered with an SVG feImage displacement map (a rounded-rect distance field) through three feDisplacementMaps at slightly different scales for chromatic edges, plus a rim light. Glass letters: a canvas distance field per glyph gives the map, mask and highlights. 4. Goo: blur + alpha threshold, then composite the source atop it so the glass stays sharp inside. 5. Iris: 6 blades around a hexagonal aperture. Each blade is its two vertices, both edge extensions and the SHORT arc between them. 6. Wordmark squeeze: every letter moves toward the dot by the same factor and its drawn width follows (narrow the wdth axis, scale the rest), so the letters stay touching. 7. Footage: re-encode all-intra (ffmpeg -g 1), load it as a blob URL, await 'seeked' before drawing each frame. 8. Sound: a downloaded SFX for every event (Mixkit), never synthesized, each placed by its measured peak. The song starts on a downbeat: the zoom lands on the drop, the wall sits in the breakdown, the wordmark returns with the beat. Loudnorm to -14 LUFS. 9. Render with Playwright: 4 subframes per frame blended with ffmpeg tmix, 60fps. Check one frame per beat, then scan for single-frame pops (frame-difference spikes 3x their neighbours). </build> <gotchas> backdrop-filter: url() misreads displacement maps in Chromium, so clone the scene instead. A flood must overscale past the corners and take about 0.3s, or half the screen changes in one frame. A child with visibility: visible shows through a hidden parent, so use inherit. Text that swaps inside a morphing shape needs its own mask. python http.server can't range-seek video, so use the blob URL. </gotchas> <start> Ask me for the inputs, then show me the beat map and 4 stills (open, glass, stage, wall) before you write the full film. </start>
适合这样的需求
- 介绍产品,突出一个核心卖点。
- 利用自己的产品图展示外观与细节。
- 用新品介绍和结尾文案传达发布信息。
写清产品是什么、重点展示什么,以及希望观众下一步做什么。需要出现在画面上的文字,请提供原文。
先写清需求,再带回制作工具
编辑这条视频需求
只填写你已经确认的内容;空白字段不会被补成事实。修改内容会在本机当前会话中保存。
常见问题
Opus 5.5 可以制作哪些类型的视频?
本站的制作流程适合产品宣传、应用界面演示、讲解动画和文字动效。产品图、真实截图、流程资料和准确文字分别对应不同场景,先选一个明确目标。 查看视频类型与素材要求
没有图片,也不会写提示词,可以做吗?
可以先用日常语言描述想法,说明介绍什么、突出什么、结尾显示什么。也可以点击表单里的示例开始;图片、文档和音乐按需上传。
免费制作和 1 美元视频分别是什么?
每个浏览器可免费制作一条 15 秒视频,无需登录注册且不消耗积分。之后的 15 秒视频每条 1 美元,可重复单次购买,不自动续费。
在哪里看制作进度和下载视频?
无需登录注册,在当前浏览器的“我的视频”查看进度、播放和下载 MP4。清除 Cookie 或换设备将失去访客记录访问权限,登录不会转移访客记录。上传素材和成片保存 30 天,请及时下载。
生成失败会扣积分吗?
免费任务失败后恢复免费权益,需要你手动点击重试;付费任务失败不扣积分,预留积分会退回余额。积分释放不等于现金退款。需要申请现金退款时,请将视频编号、问题说明和相关订单信息发送至 support@onedollarvideo.com,由人工按退款政策审核。
视频不满意,可以修改或退款吗?
视频卡目前没有单独的退款按钮。如需反馈或申请现金退款,请将视频编号、问题说明和相关订单信息发送至 support@onedollarvideo.com;是否修改、补偿或退款,按具体问题和退款政策人工审核。
多久能做好?需要一直等在页面上吗?
制作时间会随内容复杂度和排队情况变化,目前不承诺固定时长。任务创建成功后可以离开页面,制作会在云端继续;返回“我的视频”即可查看进度。
视频可以用于商业宣传吗?
用于商业宣传前,请确保图片、Logo、音乐和字体具有相应使用权,并检查成片中的文字及画面。外部参考案例不授予其素材使用权;具体权利与限制见使用条款。
素材和成片会保存多久?
上传素材和成片保留 30 天。请在到期前下载并自行备份,以便后续继续使用。
Opus 5.5 是怎么做视频的?
你描述需求,本站通过标为 Opus 5.5 的第三方接口生成动画代码,再将它渲染成 MP4。你不需要自己写代码或准备 API 密钥;完成后在“我的视频”复核和下载。教程包含提示词示例与模型接入说明。 查看 Opus 5.5 视频教程
Opus 5.5 做视频的效果怎么样?
现有案例可参考产品图与文字的编排、界面形态变化、步骤动画和 Logo 动效。判断效果时,完整播放并检查文字、素材、转场和音画;新视频的效果仍取决于需求和输入素材。 查看案例效果与检查方法