App demo
Show what your app helps people do.
Introduce one feature or show one user task. Bring your screenshots, choose the important labels and arrange the steps into a short animated walkthrough.
An animated app introduction made on OneDollarVideo
Obsidian product film
15 s · 16:9 · 1920 × 1080 · Music- What went in
- A text brief for an Obsidian promotional film. No screenshots, screen recordings or documents were uploaded.
- What came out
- Animated note panels, a knowledge graph and short titles introduce the app in 15 seconds.
These are generated interface graphics, not a recording of the real app. For an accurate feature walkthrough, supply your screenshots and exact labels. This sample is not an official Obsidian commission.
Opens an editable 15-second brief template, not the original sample prompt. Undo on the home form restores your previous brief.
Explore an external reference
UI Morphing: One Shape, Many States
Reference by @twoclipping
An external style reference. Its length and format do not change the free 15-second option or the selected output settings.Reference prompt
Create a app interface motion video for [your product or topic]. Keep one UI card in view and morph its size, radius and contents through player, slider, toggle, tabs and chart states; use cursor-led changes instead of unrelated cuts. Use only supplied assets and confirmed brand information. Do not add unprovided features, numbers, prices or testimonials. Use the aspect ratio and duration selected in the video tool.
Original prompt
<inputs> Ask me for: 8 to 12 UI states I want the shape to become (e.g. button, loader, player, slider, toggle, tabs, chart, command palette, toast), pure black and white or one accent color, and a royalty-free song around 120 BPM (e.g. Mixkit, free for commercial use). </inputs> <direction> Dribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Light warm-gray canvas, black and white components, one clean UI font (Geist). Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. The last frame is the first frame, so it loops. Banned: bouncy easing, particle bursts, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template. </direction> <structure> 120 BPM, 7 bars, something happens on every beat. Button → loader → check → dynamic island → music player with a play/pause morph → scrub the progress bar → it becomes a volume slider that stretches when dragged past max → a toggle flips on the beat → the knob becomes a liquid tab indicator → the tabs open into a chart that draws itself, with a tooltip on hover → it collapses into ⌘K → type to filter → enter → toast → back to the button. </structure> <build> 1. One HTML file, square 1440x1440. Every style is computed from time inside seek(t): no CSS transitions, no timers, no state carried between frames. 2. Springs are closed-form step responses. A value that changes target many times is the sum of one spring per change, so it stays a pure function of time. 3. The tab indicator's two edges ride different springs, so the leading edge stretches ahead of the trailing one. Same trick for the toggle knob. 4. Drags are direct manipulation: while the cursor is held, the value is computed from its position. On release it springs back from wherever it was. 5. Analyze the song with numpy for the beat grid and start on a downbeat. Place every UI sound by its measured peak. 6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps. 7. Render one frame per beat before the full render. Fix anything off the grid, cramped or hard to read. </build> <gotchas> Never put will-change on anything the camera scales or the text renders blurry. Text that swaps inside a morphing container needs its own enter and exit timing or it overlaps. Make the last frame identical to the first, cursor position and speed included, or the loop stutters. </gotchas> <start> Ask me for the inputs, then show me the state list on the beat grid before you write any code. </start>
Good uses for this format
- Introduce one feature and the task it helps with.
- Walk through a short flow using your own screenshots.
- Explain a new release with clear interface highlights.
Describe the user’s task and the screens needed to explain it. Supply screenshots when available, and tell us which interactions or labels matter.
Shape the brief before opening the tool
Edit this video brief
Fill only what you have confirmed; blank fields are left out. Changes are saved in this browser session.
Frequently asked questions
What types of videos can Opus 5.5 make?
This workflow fits product promos, app demos, explainers and animated text. Product photos, real screenshots, process notes and exact wording support different scenes. Start with one clear goal. Compare video types and materials
Can I start without images or a detailed prompt?
Yes. Describe what the video is about, the main point and what should appear at the end. You can also start with a form example. Images, documents and music are optional.
What is free, and what does the $1 video include?
Each browser can make one free 15-second video without signing in or using credits. Additional 15-second videos cost $1 each and can be purchased repeatedly as one-time purchases; they do not renew automatically.
Where can I track and download my video?
No sign-in is required. Open My videos in the same browser to check progress, play and download the MP4. Clearing cookies or changing devices removes guest access; signing in does not transfer guest records. Uploaded materials and finished videos are kept for 30 days, so download them before they expire.
Will I lose credits if generation fails?
A failed free task restores the free entitlement for a manual retry. A paid failure does not consume credits: reserved credits return to your balance. That credit release is separate from a cash refund. To request a cash refund, email the video ID, issue and order details to support@onedollarvideo.com for human review under the refund policy.
What if I am unhappy with the video?
The video card does not currently have a separate refund button. Send the video ID, issue and order details to support@onedollarvideo.com. Any correction, compensation or cash refund depends on the issue and the refund policy; a failed generation only releases reserved credits.
How long does it take? Do I need to keep the page open?
Timing depends on the complexity of your video and the queue; we do not promise a fixed turnaround. Once the task has been created, it continues in the cloud. You can leave and check progress later in My videos.
Can I use the video for commercial promotion?
Before publishing commercially, make sure your images, logos, music and fonts are licensed for that use, and review the output. External references do not grant rights to their assets. See the terms for rights and restrictions.
How long are my files kept?
Uploads and finished videos are kept for 30 days. Download and back up your files before they expire.
How does Opus 5.5 video generation work?
Describe your video. OneDollarVideo uses a third-party channel labelled Opus 5.5 to generate animation code, then renders it into an MP4. No coding or API key is needed. Review and download the result in My videos; the guide includes prompts and model integration details. Read the Opus 5.5 video guide
How good are Opus 5.5 videos?
The examples show product layouts, UI transformations, step-by-step animation and logo motion. Watch the full clip and check text, assets, transitions and audio. Results for your own video depend on the brief and supplied materials. Review examples and quality checks