Product promo
A short video for your product.
Start with one useful detail and one clear benefit. Bring your images and exact copy for a product introduction, digital product promo or short ad.
A digital product promo made on OneDollarVideo
Obsidian product film
15 s · 16:9 · 1920 × 1080 · Music- What went in
- A text brief asking for a dynamic Obsidian promotional film. No product photos, screenshots or logo files were uploaded.
- What came out
- The result combines a purple brand motif, animated interface panels and short lines about connected notes.
This is the same Obsidian sample used on our app demo page. It demonstrates digital product promotion, not physical product photography or a customer endorsement.
Opens an editable 15-second brief template, not the original sample prompt. Undo on the home form restores your previous brief.
Explore an external reference
Apple Keynote-Style Product Video
Reference by zero
An external style reference. Its length and format do not change the free 15-second option or the selected output settings.Reference prompt
Create a product launch video video for [your product or topic]. Build a continuous keynote-style sequence: a wordmark opens into a photo grid, interface details become product scenes, and shape changes carry the viewer into the closing action. Use only supplied assets and confirmed brand information. Do not add unprovided features, numbers, prices or testimonials. Use the aspect ratio and duration selected in the video tool.
Original prompt
<inputs> Ask me for: a one-word brand name for the wordmark (a verb works best), 9 to 12 high-res photos, a royalty-free song around 120 BPM with a drop and a quiet breakdown (Mixkit, free for commercial use), and a free stock clip of a plain wall with moving plant shadows (Pexels). </inputs> <direction> An Apple-keynote launch film, 2D only, one continuous take. Every scene is made out of the previous one: nothing fades, blurs or cuts. Objects change shape instead: text rises out of a mask line, icons pop from zero on a spring, bars draw across, pages push, and a black shape floods the whole frame and contracts into the next scene. Warm off-white canvas, black UI, iOS 26 liquid glass over the photos. Archivo (wdth 125, weight 800) for the wordmark, Geist for UI. A cursor drives every change with real clicks, drags and long-presses. The camera zooms screen-studio style so each moment fills the square, and the cursor scales with it. Banned: crossfades, blur-ins, brightness "developing", 3D flips, particles, glows, holds longer than 1s, anything that looks like a template. </direction> <structure> 120 BPM, 54 beats, something happens on every beat. Open: the wordmark squeezes into its own period like an accordion, the dot grows into a black pill, a label rises inside it. Click: six iris blades close over the label and snap open onto a photo. The circle becomes a square, shrinks, the grid unfolds from behind it like a paper map (center, plus, corners), reflows into a bento, and a click zooms into one tile, landing exactly on the drop. Glass: a glass word pops in letter by letter, melts into a droplet that stretches into a glass toolbar. The adjust icon turns it into a slider. Dragging relights the photo from day to golden hour (two aligned shots), and the knob turns into a glass lens while held. It lifts into a glass orb, the next photo opens inside it as a circle, and the orb expands into a lock screen: glass clock digits, date, and a home bar that stretches into a glass music player. Stage: the lock screen pulls back into a phone (the bezel grows out of the screen edge). The Dynamic Island stretches like liquid, pinches off, flies over and grows into a Mac window that rolls up like a blind. Long-press the wallpaper, drag it onto a Safari tab, the page pushes in, drop it and it becomes the hero of a landing page. Scroll: the hero morphs into a framed print on a product card, with the mat and molding growing out of the photo's edge. Pick a frame color (it paints across) and a size, then the nav button flies down into "Order print". Order: one black shape keeps morphing: Ordered ✓ → Printing % → On its way (a van on a route) → Delivered ✓. Wall: the delivered circle floods the frame edge to edge, holds black for a beat, and contracts into the framed print hanging on the real wall footage. The same iris opens onto the print, closes again, the frame floods the screen and contracts into the pill → the dot → the letters spring back out, landing on the beat return. Last frame = first frame. </structure> <build> 1. One HTML file, square 1440x1440. Every style is computed from time inside an async seek(t): no CSS transitions, no timers, no state between frames. 2. Springs are closed-form step responses. A value with many targets is the sum of one spring per change, so it stays a pure function of time. 3. Liquid glass: each glass element holds its own clone of the scene behind it, filtered with an SVG feImage displacement map (a rounded-rect distance field) through three feDisplacementMaps at slightly different scales for chromatic edges, plus a rim light. Glass letters: a canvas distance field per glyph gives the map, mask and highlights. 4. Goo: blur + alpha threshold, then composite the source atop it so the glass stays sharp inside. 5. Iris: 6 blades around a hexagonal aperture. Each blade is its two vertices, both edge extensions and the SHORT arc between them. 6. Wordmark squeeze: every letter moves toward the dot by the same factor and its drawn width follows (narrow the wdth axis, scale the rest), so the letters stay touching. 7. Footage: re-encode all-intra (ffmpeg -g 1), load it as a blob URL, await 'seeked' before drawing each frame. 8. Sound: a downloaded SFX for every event (Mixkit), never synthesized, each placed by its measured peak. The song starts on a downbeat: the zoom lands on the drop, the wall sits in the breakdown, the wordmark returns with the beat. Loudnorm to -14 LUFS. 9. Render with Playwright: 4 subframes per frame blended with ffmpeg tmix, 60fps. Check one frame per beat, then scan for single-frame pops (frame-difference spikes 3x their neighbours). </build> <gotchas> backdrop-filter: url() misreads displacement maps in Chromium, so clone the scene instead. A flood must overscale past the corners and take about 0.3s, or half the screen changes in one frame. A child with visibility: visible shows through a hidden parent, so use inherit. Text that swaps inside a morphing shape needs its own mask. python http.server can't range-seek video, so use the blob URL. </gotchas> <start> Ask me for the inputs, then show me the beat map and 4 stills (open, glass, stage, wall) before you write the full film. </start>
Good uses for this format
- Introduce a product and its main benefit.
- Highlight a detail with close-ups of your own photos.
- Announce a launch with a clear closing message.
Tell us what the product is, which benefit matters, and what viewers should do next. Include the exact wording you want on screen.
Shape the brief before opening the tool
Edit this video brief
Fill only what you have confirmed; blank fields are left out. Changes are saved in this browser session.
Frequently asked questions
What types of videos can Opus 5.5 make?
This workflow fits product promos, app demos, explainers and animated text. Product photos, real screenshots, process notes and exact wording support different scenes. Start with one clear goal. Compare video types and materials
Can I start without images or a detailed prompt?
Yes. Describe what the video is about, the main point and what should appear at the end. You can also start with a form example. Images, documents and music are optional.
What is free, and what does the $1 video include?
Each browser can make one free 15-second video without signing in or using credits. Additional 15-second videos cost $1 each and can be purchased repeatedly as one-time purchases; they do not renew automatically.
Where can I track and download my video?
No sign-in is required. Open My videos in the same browser to check progress, play and download the MP4. Clearing cookies or changing devices removes guest access; signing in does not transfer guest records. Uploaded materials and finished videos are kept for 30 days, so download them before they expire.
Will I lose credits if generation fails?
A failed free task restores the free entitlement for a manual retry. A paid failure does not consume credits: reserved credits return to your balance. That credit release is separate from a cash refund. To request a cash refund, email the video ID, issue and order details to support@onedollarvideo.com for human review under the refund policy.
What if I am unhappy with the video?
The video card does not currently have a separate refund button. Send the video ID, issue and order details to support@onedollarvideo.com. Any correction, compensation or cash refund depends on the issue and the refund policy; a failed generation only releases reserved credits.
How long does it take? Do I need to keep the page open?
Timing depends on the complexity of your video and the queue; we do not promise a fixed turnaround. Once the task has been created, it continues in the cloud. You can leave and check progress later in My videos.
Can I use the video for commercial promotion?
Before publishing commercially, make sure your images, logos, music and fonts are licensed for that use, and review the output. External references do not grant rights to their assets. See the terms for rights and restrictions.
How long are my files kept?
Uploads and finished videos are kept for 30 days. Download and back up your files before they expire.
How does Opus 5.5 video generation work?
Describe your video. OneDollarVideo uses a third-party channel labelled Opus 5.5 to generate animation code, then renders it into an MP4. No coding or API key is needed. Review and download the result in My videos; the guide includes prompts and model integration details. Read the Opus 5.5 video guide
How good are Opus 5.5 videos?
The examples show product layouts, UI transformations, step-by-step animation and logo motion. Watch the full clip and check text, assets, transitions and audio. Results for your own video depend on the brief and supplied materials. Review examples and quality checks